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In the beginning, there was a little gamer dreaming of making great video games.

 

Years later, she became a physics graduate, and then studied a Master in Game Design and Development.

After some months developing a graphical debugging system for UCM, she worked for 2+ years at RecoTechnology, developing 1971 Project Helios and Pocoyo Party.

After that she worked as a Level Designer at Piccolo Studio, developing After Us. Then she also became Narrative Designer... and here we are now.

So in the end... there is a not-so-little gamer dreaming of making great video games (and working hard to fulfill that dream)

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